![]() It ultimately demands that Erwin surrenders his body since he would eventually take the same path as his former self and the result would be the same. Erwin refuses to believe the Shadow's claims but the Shadow refutes him stating that his current goal is equivalent to fulfill his current promise to Catherine and he cannot logically complete it. The Shadow Walker laughs at Erwin's intentions and states that Erwin's current stems from pleasure eventually, he will grow bored of his goal and will lose the power to achieve it. Erwin decides to ignore the Shadow Walker and goes off to find answer for the Shadow Walker.Įrwin returns to his Shadow Walker stating that he would save world. The Shadow Walker does notice that Erwin has changed due to Catherine's promise and attempts to break him down stating that Erwin cannot fulfill that wish. This conversation causes Erwin to believe his previous self was extremely sketchy but his current self has changed for the better. ![]() ![]() The Shadow Walker questions why Erwin is holding himself and using morals to restrain himself from truely indulging in women and his own self-superiority. He was responsible for the creation of the clone that wedged into his Corrupted Record.Įrwin confronts his Shadow Walker after obtaining a Sin fragment from a Blazing Void. The Shadow Walker makes its first appearance in Scaredy Cat Radar where it taunts Erwin for showing sympathy for others. After being defeated by Lakasha, the Shadow Walker lies dominant within Erwin and the memory loss changes Erwin's previous personality. A user-friendly marketplace also offers a chance to trade for armour, weapons and also special cards that promise strengthening magic.Erwin's Shadow Walker is his alter-ego from his time as a SinWorker and takes on the form of his SinForce. Once acquired, their own four walls can then be made to feel like home with a selection of furniture pieces. Players can also form a group or guild and fight to earn their own lands. There is a wealth of items to be crafted using blueprints. Mad monsters and a gigantic boss in the centre of the zone only serve to increase the thrill.Ĭrafting, guilds, housing and plenty more ‘District 6’ is a dangerous PvP area where players can go head to head that borders on the PvE zones. In doing so, the initial instances tell the story behind SoulWorker, whilst adventures in regions with a higher level or daily challenges offer opportunities for big rewards.Ī PvP Zone for mass battles on an open battlefield Over 100 PvE dungeons with episodic final bosses are split across different difficulty levels. Large PvE content with adventurous dungeons An optimised third-person camera lets the action-laden battles shine and serves to highlight the beauty of the real-time effects. Players can decide between the ‘Soulum Sword’, ‘Mist Scythe’ ‘Gun Jazz’ or ‘Howling Guitar’. Hordes of enemies threaten the barely standing world of SoulWorker: there’s not only beasts from other dimensions, but also a private military conglomerate and other power-thirsty peoples trying to wipe out all of humanity.Īt launch there’ll be four classes to choose from, each exuding a true Anime feel. Fresh classes such as the ‘Howling Guitar’, who wields a guitar for surface area attacks and healing effect, feel familiar for the genre while escaping popular clichés as players fight against the threats coming from another dimension.Įnthralling Anime story based on humanity’s battle for survival ![]() Fans of Japanese anime series and action game lovers, be it online or offline, alike can look forward to a cinematic gameplay experience in SoulWorker, which makes full use of the HAVOK Vision Engine+.Īn extraordinary cinema visualisation is created with an exciting background story, detailed cel-shading animations, cutscenes and NPC dialogues set to music. Using these feelings, the young heroes unleash special abilities that distinguish themselves as SoulWorkers, and use them skilfully in battle for class-specific attack and defence manoeuvres. Every character has access to a particularly special emotion, such as revenge or madness, which then define their class and their weapon. Using keyboard and mouse or controller if they choose, players take on the role of a young chosen one, who has to fight against menacing forces in a post-apocalyptic world. The focus of SoulWorker is on high-energy battles in a third-person perspective. We can hardly wait to get going with this hotly anticipated game”, said Daniel Werner, Product Director for SoulWorker at Gameforge. “I am pleased to finally accommodate the desires of players in Europe and North America with SoulWorker. Gameforge today announced its cooperation with South Korean studio Lion Games and will be publishing SoulWorker in EU and NA.
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